The JIT now uses SSE on x86, improving speed considerably. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save. You can now create specific configs per gameįPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. Proper fix for Zenfone and related devicesÄirect3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases Many, many bug fixes in JIT and elsewhere, improving compatibility Nothing wrong with your system or your settings there. If you mean the latter, that is a game specific emulator bug that needs to be rectified and reported to the devs. Just because Crisis Core runs like butter at 8x RR, that is no guarantee the God of War games (which are much, much more GPU heavy) will do the same. This may sound unbelievable especially if you're on a Desktop, but as you will know, different games have wildly varying requirements (which have gone up since 0.9.9 due to the implementation of additional slower but more accurate graphical features into the emulator). It may be the case that your GPU can't handle the game at that rendering resolution. If it's hitting 100% or close to it, try lowering down the rendering resolution and give it another shot. If you mean the former, when the slowdown occurs, try firing up a GPU monitoring tool like GPUz and have a look at the GPU usage. By "slowdown", do you mean that the speed % has dropped below 100% or are you referring to the reduction in the internal framerate (e.g.
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